I play one of these agents. He uses Spring Attack, Lunge, and Improved Vital strike to make hit-and-run attacks. Roll the weapon’s damage dice for the attack three times and add the results together before adding bonuses from Strength , weapon abilities (such as flaming ), precision-based damage, and other damage bonuses. A lot of mythic campaigns I have seen have outright banned Mythic Vital Strike and the rest of the mythic chain for vital strike. Some of these mythic feats are mythic versions of existing feats from the Pathfinder Roleplaying Game Bestiary, Tome of Horrors Complete, or other resources, while others are standalone mythic feats designed to enhance the abilities of mythic monsters. At 13th level, the warbound juggernaut can apply three feats simultaneously. Improved Vital Strike: Triple weapon damage. Greater Vital Strike would be fun to use with butchering axe or large/huge 2h weapons, or maybe if you move and attack in the same round (if it's possible with GVS), but I would advise against spending two feats on it (Improved Vital Strike isn't needed to be picked before, the most useless feat I guess). Still, +6 damage with no penalty is pretty great. *It says on the Called Shot page that Vital Strike cannot be used as Called Shots, but cites the fact that Called Shot is a full-round action as the reason. By using our Services or clicking I agree, you agree to our use of cookies. You can make a single attack that deals a large amount of damage. Improved Unarmed Strike (Mythic) Your unarmed strikes are more powerful than others. In Conclusion []. Feats can give your character various bonus or allow them to perform all sorts of actions. Prerequisites: Vital Strike, Improved Vital Strike, Greater Vital Strike, Mythic Vital Strike . Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Prerequisites: Improved Vital Strike, Mythic Vital Strike, Vital Strike, base attack bonus +11, 5th mythic tier. So that means my 15d6+146 against evil outsiders was going to become 36d6+248ish. Improved Vital Strike (Combat) Source PRPG Core Rulebook pg. Benefit(s) : Whenever you use Vital Strike , Improved Vital Strike , or Greater Vital Strike , multiply all damage (even damage from sources that wouldn't normally be multiplied on a critical hit ) by the number of weapon damage dice you roll for that feat. At that level, doubling the damage is significant. Prerequisites: Vital Strike, base attack bonus +11. Mythic Options: The Missing Core Feats. Cookies help us deliver our Services. Improved Vital Strike is a Feat in Pathfinder: Kingmaker. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Vital strike (Preq BAB 7) Improved Vital Strike (BAB 11) Greater Vital Strike (BAB 16) With BAB 16 it means we need a full BAB character to reach the end of this feat chain within the game itself, kinda. Specialization (+2) + Weapon Training lvl. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Prerequisite: Improved Unarmed Strike. © 2013, Owen K.C. (This subreddit is not administered by or affiliated with Paizo Publishing®, LLC in any way), Press J to jump to the feed. I'm working on making an Untouchable BloodRager with Guardian Tiers. You can make a single attack that deals a large amount of damage. Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a bonus on attack rolls to confirm a critical hit equal to the bonus on damage rolls you gain from Devastating Strike. From Two-Handed Fighter, we get Shattering Strike, Overhand Chop, Weapon Training, and Greater Power Attack. At 10th level, whenever the warbound juggernaut expends 2 points from his combat pool, he can choose from the following additional feats: Bleeding Critical, Deadly Stroke, Improved Precise Shot, Improved Vital Strike, Mounted Skirmisher, and Penetrating Strike. Mythic Vital Strike says: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. Improved Vital Strike (Combat) You can make a single attack that deals a large amount of damage. New comments cannot be posted and votes cannot be cast, For Pathfinder Society Organization/Discussion! Prerequisites: Vital Strike. ... Level 12 Damage Per Shot: Large Heavy Crossbow Improved Vital Strike (2d8x3) + Weapon . Take three. 2d6 points of damage to the opponent and 1d6 points of damage to the wielder. Press question mark to learn the rest of the keyboard shortcuts. When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. While doing 2d6, 3d6, and 4d6 to yourself. Vital Strike; base attack bonus +11 Benefit. Don't forget your Strength/Favored Enemy/Magic Weapon bonuses. Improved Vital strike happens at 11th level, so N=3. Mythic Improved Vital Strike (Mythic) You can deliver blows that shatter bone and liquefy internal organs. You can deliver blows that shatter bone and liquefy internal organs. For those who don't know mythic improved vital strike makes all damage you add to an attack multiplied by, in this case, greater vital strike. During Combat The duelist drinks his potion of invisibility, and gets into a tactical position. Mythic Improved Vital Strike (Mythic) You can deliver blows that shatter bone and liquefy internal organs. Str 10, Dex 20, Con 14, Int 14, Wis 12, Cha 8. Prerequisites: Improved Vital Strike, Mythic Vital Strike, Vital Strike, base attack bonus +11, 5th mythic tier. There is some debate as to how mythic vital strike damage is calculated. Effects [edit | edit source]. Devastating Strike: This feat is severely limited by the +6 damage bonus cap. Alrighty. The Improved and Greater Called Shot make a Called Shot into a substitute for a regular attack, so they may be combinable with Vital Strike. Vicious would do, 4d6, 6d6, and 8d6, to them. Feat Type(s) Combat; Prerequisites. Scale weapon dice with legendary+lead blades Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Benefit(s): Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply all damage (even damage from sources that wouldn't normally be multiplied on a critical hit) by the number of weapon damage dice you roll for that feat. Class and Path Abilities. good luck getting a GM to allow it as written - although in the 1 PFS scenario with mythic you could do it - it's pretty ridiculous dmg as written - say you've got a 3d6 wep (large greatsword for example), with improved vital strike + Mythic vital strike and get +15 as a dmg mod, you'd get 9d6+135 - and those are pretty low numbers for the point which you'd have those feats (lvl 11) Vital Strike happens at 6th level, so the value of N in the equations is 2. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike to multiply the number of dice you roll for damage, you also multiply your Strength bonus, weapon's enhancement bonus and other bonuses that would normally be multiplied on a critical hit by the same number. Normal: Vital Strike only applies on … She does this by attracting a handful of powerful agents and tasking them to see her vision come to fruition. Prerequisites: Vital Strike, base attack bonus +11. When I got to looking at feats I started getting a feel for the mythic vital strike line and now I'm in a bit of a pickle with the wording on improved vital strike ( Mythic ). Vital strike damage procs to cleaving finishes, so… She’s pretty much a human fireball with enough AC stacked to actually be on the frontlines. Per the prior, would the following deal more damage to the wielder? So with Vital Strike being a x2, then x3, x4. I already had a backup character, but this isn't the most busted thing I did with mythic. Base Atk +5; CMB +5; CMD 21. Most of the following mythic feats apply specifically to monsters, although some player characters might qualify for them. Vital Strike is a Feat in Pathfinder: Kingmaker. Devastating Strike; Vital Strike; base attack bonus +13 Benefit. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage.Roll the weapon's damage dice for the attack three times and add the results … Statistics. Feats can give your character various bonus or allow them to perform all sorts of actions. Stephens; Author: Owen K.C. Toss in some Foe Biting (*2) to make it an even number. Pathfinder Society is a weekly organized Pathfinder game, typically played at a local game shop or similar venue. An ancient and powerful Lich Queen (Ashourina, the Immortal Queen) awakens and wants to take over the world and possibly beyond. This one-eyed being is a strange mix of insects, fungi, and other living things shaped into a single winged entity. Grants 1 additional Vital Strike on the last attack of the turn. Prerequisites: Vital Strike, Improved Vital Strike, Greater Vital Strike, Mythic Vital Strike. Pathfinder Builds This is a blog created to share the builds I've made for the Pathfinder role-playing system! 128 You can make a single attack that deals a large amount of damage. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Stephens. Optional, but IMHO, essential to make it actually enjoyable; Power strike Cleave Prerequisites: Vital Strike, base attack bonus +11. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. Vital Strike (Mythic) You can strike your foes with incredible force. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder. You make a single attack that deals significantly more damage than normal. Feats Channel Smite, Dodge, Step Up, Vital Strike, Weapon Finesse, Weapon Focus (short sword) Prerequisites: Improved Vital Strike, Mythic Vital Strike, Vital Strike, base attack bonus +11, 5th mythic tier. Our five mythic feats will be Mythic Eldritch Heritage, Mythic Power Attack, Mythic Vital Strike, Mythic Improved Vital Strike, and Mythic Weapon Specialization. You will also have to recharge the boon by playing hard mode on mods that allow it so you will have to plan out your adventures if you are planning to use it often. You need a boon to do mythic in PFS and I don't think the boon gives you the ability to take mythic feats. And Greater Vital Strike happens at 16th level, so N=4. Mythic Vital Strike expands the power of Vital Strike to let you multiply (1) and (2) in the same way that a critical hit does, but it's not a critical hit. It creates new permanent demiplanes or alters remote environments in pre-existing planes, seeds them with new life, then eventually abandons them. Special Attacks +1 on attack rolls against goblinoid and orc humanoids, acrobatic charge, precise strike +7, riposte, weapon training (axes +2, light blades +1) Tactics. Source Mythic Adventures pg. An elohim is a strange being obsessed with creating miniature worlds populated with creatures of its choosing. When making this attack, he uses Channel Smite and Vital Strike to do as much damage as possible. Bonus: The user gains a 50% chance to apply their Vital Strike damage on attacks of opportunity as well as on the first successful attack of each turn. Greater Vital Strike: Quadruple weapon damage. When I got to looking at feats I started getting a feel for the mythic vital strike line and now I'm in a bit of a pickle with the wording on improved vital strike ( Mythic ). Benefit: You can add half your tier to your damage with unarmed strikes. Improved Vital Strike (Combat) You can make a single attack that deals a large amount of damage. Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply all damage (even damage from sources that wouldn't normally be multiplied on a critical hit) by the number of weapon damage dice you roll for that feat. Improved Vital Strike Make an Edit Report a Problem Pathfinder Roleplaying Game Core Rulebook You can make a single attack that deals a large amount of damage. Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply all damage (even damage from sources that wouldn't normally be multiplied on a critical hit) by the number of weapon damage dice you roll for that feat. Benefit : As a standard action , you can make one attack at your highest base attack bonus that deals additional damage. 77 You can strike your foes with incredible force. Benefit: Your Vital Strike is additionally applied to the last attack you make during your turn, not just the first.. Normal: Vital Strike only applies to the first attack you make each turn. As a swift action, you can expend one use of mythic power to overcome the hardness of objects with your unarmed strikes. Some say that the … So a few years ago there was an idea. Improved Vital Strike is a feat in Pathfinder: Kingmaker.. (3) and (4) are never multiplied by anything ever... except for Mythic Improved Vital Strike , which lets you ignore that 'exception' and multiply (1), (2), (3), and (4) Prerequisites: Vital Strike, base attack bonus +11. (Thank you Master Arminas, I … I don't want a cheated level 20 build that is not realistic. 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